Professional Diploma in 3D Animation with AI

Professional Diploma in 3D Animation with AI course concept artwork
Autodesk Maya
+
Adobe Photoshop
◷ 9 Months + 1 Month Internship◈ AI Multimedia
YOUR CREATIVE TOOLKIT
Autodesk MayaAdobe PhotoshopSubstance 3D PainterBlenderZBrushPremiere ProAfter EffectsSubstance 3D SamplerAutodesk Flow StudioHiggsfieldMeshy

Professional Diploma in 3D Animation with AI

The full regular syllabus is retained. Additional AI modules support the same production workflow; manual skills, editing, cleanup and creative judgement remain part of training.

THE CREATIVE PROCESS / 3D Animation

Shape an idea. Bring it to life.

Study proportion, silhouette and surface detail before building a model. A convincing object starts with clear observation: where its edges meet, how it is constructed and how its materials respond to light.

Work from large forms towards smaller details. Prepare the mesh and UVs, develop materials, then explore movement and presentation. Review animation at its intended speed and compare lighting choices before producing a final render.

Explore the complete creative process below, then read the selected programme syllabus for its software, topics and project scope. These production stages explain how the discipline works; they are not a replacement for the month-by-month training plan.

01 / THINK LIKE A CREATOR

What can you create?

Create props, character studies, small scenes and motion exercises appropriate to your training level. A simple object can teach proportion and materials; a short animation can demonstrate weight and timing. Begin with an achievable result and develop it through review.

Character reference: mesh structure and UV organisation beneath the final surface.
Character reference: mesh structure and UV organisation beneath the final surface.

02 / FROM IDEA TO FINISHED WORK

The 3d animation production journey.

Follow each stage in order to understand its purpose, the decisions involved and how its result supports the next step. Review and revision are part of every stage.

01

Reference & blockout

Observe the construction, proportions and materials of your subject. Gather views that help you understand its shape, then build a simple blockout. Early decisions about scale and silhouette are easier to correct before small details are added.

Practice focusCompare the blockout with references from several angles.

02

Modeling & sculpting

Develop the form and refine its geometry. Polygon modeling gives control over structure, while sculpting supports organic shapes and detail. Review edge flow and surface quality, especially where a model will later deform.

Practice focusCheck silhouette, shading and topology before moving to textures.

03

UVs & materials

Lay out the surface in UV space, prepare texture information and define material response. Colour alone does not describe a surface: roughness and other maps influence how light reveals it. Test materials under consistent lighting so that comparisons are useful.

Practice focusPresent a UV view and a material close-up alongside the model.

Material study: surface detail and light response build on the model and UV work.
Material study: surface detail and light response build on the model and UV work.
04

Rigging & animation

Rigging supplies controls for posing and movement. Animation develops an action through poses, timing and spacing, then refines transitions and smaller details. The depth of rigging and character work depends on the selected syllabus; foundation exercises focus on manageable movement.

Practice focusReview an action at playback speed and identify where weight or timing needs improvement.

05

Lighting, rendering & finishing

Set up light and cameras to communicate form and mood. Render tests let you compare framing and surface response before committing to final output. Where covered, compositing combines and adjusts render elements into a consistent image.

Practice focusCompare test renders and explain why you chose the final setup.

06

Portfolio presentation

Select resolved work and show the process where it helps explain your contribution. Avoid repeating nearly identical views. A short, clear presentation with accurate credits makes it easier to assess what you can do.

Practice focusPair a finished piece with a focused breakdown and a description of your role.

03 / MAKE YOUR PROGRESS VISIBLE

Show the work. Explain the decisions.

Show a final render alongside selected wireframes, texture views or animation breakdowns. Explain your contribution and the decisions that improved the result. Modeling, texturing, rigging, animation and lighting each call for different portfolio evidence.

Keep the strongest work first. Use a short brief, selected process views and the final result to explain a project. Include feedback-driven improvements where they help someone understand your development. State which parts you created and credit shared assets.

04 / FIND YOUR DIRECTION

Connect your skills with a creative role.

Modeling, texturing, rigging, animation and lighting are different specialisations. Show the process evidence that matches your intended direction: topology for a model, surface breakdowns for materials or readable movement for animation.

05 / YOUR LEARNING JOURNEY

Explore the programme in detail.

Read the programme information below for the exact training topics, software and practical work. Month headings describe the teaching schedule; the process above explains how those skills connect in a production. Where a syllabus groups several months together, that grouping is retained.

Visual references illustrate creative workflows, not student project results. Project complexity follows the selected syllabus. Course completion does not guarantee employment.

Core Programme Syllabus
  • Professional Diploma in 3D Animation

Duration: 9 Months Training + 1 Month Industry Internship | Advanced | Industry-Oriented | Job-Focused

Course Summary

The Professional Diploma in 3D Animation is a comprehensive 9-month advanced training program followed by a 1-month practical industry internship, designed to take students from 3D fundamentals to professional production-level skills.

The program is structured to provide complete exposure to the 3D animation production pipeline, covering modeling, sculpting, topology, UV mapping, texturing, rigging, skinning, character animation, body mechanics, facial animation, lighting, rendering, compositing, editing, and professional portfolio development.

Students will follow a structured Foundation → Intermediate → Advanced → Production → Industry Internship learning pathway. The training combines technical software skills, animation principles, creative problem-solving, practical assignments, industry-style projects, production workflows, portfolio development, and showreel creation.

Students will receive hands-on training in Autodesk Maya, Blender, ZBrush, Adobe Substance 3D Painter, Adobe Photoshop, Adobe After Effects, and Adobe Premiere Pro. Each software will be taught according to its role in a professional 3D production and post-production workflow.

The course is designed to help students understand how a professional 3D project moves from concept and asset creation to animation, lighting, rendering, compositing, editing, final delivery, and presentation.

  • Complete Production Workflow

Concept & Reference → Modeling → Sculpting → Topology → UV → Texturing → Rigging → Skinning → Animation → Lighting → Rendering → Compositing → Editing → Portfolio → Showreel → Industry Internship

Months 1–3 — 3D Foundation & Asset Creation

The first three months establish a strong foundation in 3D modeling, digital sculpting, asset development, topology, UVs, and professional texturing.

  • Autodesk Maya — Modeling
  • Maya Interface & Workflow
  • 3D Production Pipeline
  • Polygon Modeling
  • Hard-Surface Modeling
  • Organic Modeling
  • Prop Modeling
  • Environment Modeling
  • Character Base Modeling
  • Edge Loops
  • Topology
  • Clean Mesh Development
  • Model Optimization
  • Blender
  • Blender Interface & Workflow
  • Navigation & Scene Management
  • Polygon Modeling
  • Hard-Surface Modeling
  • Organic Modeling Basics
  • Sculpting Fundamentals
  • Modifiers
  • Materials Basics
  • Basic Rendering Workflow
  • ZBrush — Digital Sculpting
  • ZBrush Interface
  • Digital Sculpting Fundamentals
  • Brushes & Sculpting Tools
  • Dynamesh
  • Subdivision
  • Primary, Secondary & Tertiary Forms
  • Character Sculpting
  • Creature Sculpting
  • Facial Forms
  • Anatomy Basics
  • High-Poly Detailing
  • Surface Details
  • UV & Topology
  • Production Topology
  • Edge Flow
  • Retopology Basics
  • UV Unwrapping
  • UV Seams
  • UV Shells
  • UV Layout
  • Texel Density
  • UV Optimization
  • Asset Preparation for Texturing
  • Adobe Substance 3D Painter
  • PBR Workflow
  • Project Setup
  • Baking Mesh Maps
  • Smart Materials
  • Smart Masks
  • Fill Layers
  • Generators
  • Surface Details
  • Base Color
  • Roughness
  • Metallic
  • Normal Maps
  • Material Variation
  • Wear & Tear
  • Texture Export
  • Adobe Photoshop
  • Texture Editing
  • Image Manipulation
  • Texture Preparation
  • Texture Map Editing
  • Color Correction
  • Image Cleanup
  • Supporting 3D Graphics
  • Foundation Projects
  • Hard-Surface Prop
  • Environment Asset
  • Character Base Model
  • ZBrush Character / Creature Sculpt
  • UV-Mapped Asset
  • Professional PBR Textured Asset
Material reference: colour and surface detail build on the model and UV work.
Material reference: colour and surface detail build on the model and UV work.
Months 4–6 — Character Rigging & Animation

The second stage focuses on transforming 3D characters into animation-ready assets and developing professional character animation skills.

  • Character Rigging
  • Autodesk Maya
  • Rigging Fundamentals
  • Joint Creation
  • Joint Hierarchy
  • Joint Orientation
  • Skeleton Setup
  • IK / FK
  • Controllers
  • Constraints
  • Control Curves
  • Character Control Systems
  • Skinning
  • Skin Binding
  • Smooth Bind
  • Weight Painting
  • Influence Management
  • Deformation
  • Weight Correction
  • Rig Testing
  • Animation-Ready Character
  • Character Animation
  • 12 Principles of Animation
  • Keyframes
  • Timing & Spacing
  • Pose-to-Pose Animation
  • Straight-Ahead Animation
  • Anticipation
  • Follow Through
  • Overlap
  • Arcs
  • Squash & Stretch
  • Weight & Balance
  • Body Mechanics
  • Weight Shift
  • Walk Mechanics
  • Run Mechanics
  • Jumping
  • Lifting
  • Pushing & Pulling
  • Throwing
  • Falling
  • Physical Actions
  • Character Cycles
  • Walk Cycle
  • Run Cycle
  • Jump Cycle
  • Basic Action Cycles
  • Looping Animation
  • Acting & Facial Animation
  • Character Posing
  • Facial Expressions
  • Eye Direction
  • Lip-Sync Fundamentals
  • Dialogue Animation Basics
  • Emotion & Performance
  • Acting Principles
  • Character Interaction
  • Camera Animation
  • Camera Setup
  • Camera Composition
  • Camera Movement
  • Tracking Shots
  • Cinematic Camera Animation
  • Shot Planning
  • Animation Projects
  • Walk Cycle
  • Run Cycle
  • Body Mechanics Shot
  • Jump Animation
  • Character Acting Shot
  • Facial Animation Exercise
  • Dialogue / Performance Shot
  • Camera Animation Project
Months 7–9 — Advanced Production & Professional Workflow

The final three months of training focus on advanced 3D production, lighting, rendering, compositing, editing, industry projects, and professional portfolio development.

  • Lighting
  • Lighting Fundamentals
  • Three-Point Lighting
  • Character Lighting
  • Environment Lighting
  • Cinematic Lighting
  • Mood & Atmosphere
  • Light & Shadow
  • Lighting for Animation
  • Lighting for Final Presentation
  • Rendering
  • Rendering Fundamentals
  • Render Settings
  • Resolution
  • Sampling
  • Render Quality
  • Render Optimization
  • Render Passes
  • Animation Rendering
  • Final Output
  • Blender Compositing
  • Compositing Fundamentals
  • Render Passes
  • Layer-Based Compositing
  • Color Adjustment
  • Background Integration
  • Basic Image Enhancement
  • Final Render Processing
  • Adobe After Effects
  • Compositing Workflow
  • Importing Render Sequences
  • Layer Management
  • Basic VFX
  • Visual Enhancement
  • Color Adjustment
  • Titles & Graphics
  • Motion Elements
  • Final Composition
  • Adobe Premiere Pro
  • Professional Editing Fundamentals
  • Importing Rendered Sequences
  • Timeline Editing
  • Cutting & Trimming
  • Music & Sound
  • Titles
  • Video Assembly
  • Final Video Editing
  • Export & Delivery
  • Advanced 3D Animation
  • Advanced Character Performance
  • Advanced Body Mechanics
  • Character Interaction
  • Advanced Camera Work
  • Cinematic Animation
  • Shot Continuity
  • Animation Polish
  • Final Animation Refinement
  • Industry Project
  • Students will complete a major industry-oriented 3D production project during Months 7–9.
  • The project will follow a professional workflow:

Brief / Concept ↓ Reference & Planning ↓ Modeling ↓ Sculpting ↓ Topology & UV ↓ Texturing ↓ Rigging ↓ Animation ↓ Lighting ↓ Rendering ↓ Compositing ↓ Editing ↓ Final Presentation

Students will experience how multiple departments and skills come together to create a complete 3D production.

  • Professional Portfolio Development

Throughout the program, students will develop a Professional 3D Animation Portfolio containing their strongest work.

  • Portfolio Categories
  • 3D Modeling
  • Hard-Surface Modeling
  • Environment Design
  • Character Modeling
  • ZBrush Sculpting
  • Topology & Retopology
  • UV Mapping
  • Substance 3D Texturing
  • PBR Materials
  • Character Rigging
  • Skinning & Weight Painting
  • Walk Cycle
  • Run Cycle
  • Body Mechanics
  • Character Acting
  • Facial Animation
  • Camera Animation
  • Lighting & Rendering
  • Compositing
  • Final 3D Animation Project
  • Students will also learn to present projects through:
  • Reference → Process → Wireframe → UV → Texture → Rig → Animation → Lighting → Final Render
  • Professional Showreel Development

Students will create a professional 3D Animation Showreel showcasing their strongest work from the entire program.

  • The showreel may include:
  • Modeling
  • Character Sculpting
  • Texturing
  • Rigging
  • Walk Cycle
  • Run Cycle
  • Body Mechanics
  • Character Acting
  • Facial Animation
  • Cinematic Animation
  • Lighting
  • Rendering
  • Compositing
  • Final Production Shots

Students will learn shot selection, sequencing, pacing, music synchronization, presentation, editing, and professional showreel preparation.

Month 10 — Industry Internship

After completing 9 months of professional training, students will undergo a 1-month practical industry internship designed to provide exposure to a professional production environment.

  • Internship Experience
  • Students may experience:
  • Real Project Workflow
  • Production Pipeline
  • Team Collaboration
  • Department-Based Workflow
  • Task Allocation
  • Production Deadlines
  • Asset Management
  • File & Folder Organization
  • Supervisor Feedback
  • Client / Project Requirements
  • Revisions & Corrections
  • Quality Checking
  • Final Project Delivery
  • Professional Communication
  • Workplace Practices

The internship allows students to understand how the skills learned during training are applied in an actual professional environment.

  • Internship & Career Outcome
  • The complete program follows:

Learn → Practice → Projects → Industry Project → Portfolio → Showreel → Internship → Interview Preparation → Placement Assistance

  • Students will complete the program with:
  • Professional Training
  • Industry Project Experience
  • Practical Internship Experience
  • Professional Portfolio
  • 3D Animation Showreel
  • Interview Preparation
  • Workplace Readiness
  • Placement Assistance
  • Final Software List
  • Core 3D Software

Autodesk Maya Modeling • Rigging • Character Animation • Lighting • Rendering

Blender 3D Modeling • Sculpting • Materials • Rendering • Compositing

ZBrush Digital Sculpting • Character Creation • Creature Design • High-Poly Details

Adobe Substance 3D Painter PBR Texturing • Materials • Baking • Surface Details

  • Supporting Software

Adobe Photoshop Texture Editing • Image Preparation • Texture Maps

Adobe After Effects Compositing • Post-Production • Visual Enhancement

Adobe Premiere Pro Editing • Final Assembly • Sound • Showreel Production

Course Outcome

By the end of this Professional Diploma in 3D Animation, students will progress from foundational 3D knowledge to advanced, industry-oriented production skills.

  • Students will be able to:
  • Understand the complete 3D production pipeline
  • Create professional 3D models and assets
  • Develop hard-surface and environment models
  • Create character models
  • Sculpt characters and creatures in ZBrush
  • Build clean production topology
  • Perform UV mapping and optimization
  • Create professional PBR textures
  • Develop realistic materials
  • Create and test character rigs
  • Perform skinning and weight painting
  • Animate characters professionally
  • Create walk and run cycles
  • Apply body mechanics
  • Develop character acting and facial animation
  • Create cinematic camera movements
  • Set up professional lighting
  • Render high-quality 3D scenes
  • Perform basic compositing
  • Edit final animation sequences
  • Complete industry-style 3D projects
  • Build a professional 3D portfolio
  • Create a professional showreel
  • Work within production deadlines
  • Understand team and production workflows
  • Gain practical industry internship experience
  • Prepare for interviews and professional opportunities
  • Complete Learning Path

3D Industry & Production Pipeline ↓ Maya & Blender Fundamentals ↓ 3D Modeling ↓ Hard-Surface & Environment Modeling ↓ Character Modeling ↓ ZBrush Sculpting ↓ Topology & Retopology ↓ UV Mapping ↓ Substance 3D Texturing ↓ PBR Materials ↓ Character Rigging ↓ Skinning & Weight Painting ↓ Character Animation ↓ Body Mechanics ↓ Acting & Facial Animation ↓ Camera Animation ↓ Lighting & Rendering ↓ Compositing ↓ Premiere Pro Editing ↓ Advanced Industry Project ↓ Professional Portfolio ↓ Showreel ↓ 1-Month Industry Internship ↓ Interview Preparation ↓ Placement Assistance

  • Program Progression
  • 3 Months

Certificate Program in 3D Animation Foundation Level

  • ⬇️
  • 6 Months

Industrial Diploma in 3D Animation Industry-Oriented Training

  • ⬇️
  • 9 Months + 1 Month Internship

Professional Diploma in 3D Animation Advanced Training + Industry Experience

  • Final Course Positioning
  • Professional Diploma in 3D Animation
  • 9 Months Advanced Training + 1 Month Industry Internship

Basic to Advanced | Industry-Oriented | Job-Focused | Professional Software | Character Animation | 3D Modeling | ZBrush | Texturing | Rigging | Advanced Animation | Lighting & Rendering | Compositing | Industry Project | Portfolio | Showreel | Internship | Placement Assistance

Additional AI Tools & Practical Modules

The full regular syllabus is retained. Additional AI modules support the same production workflow; manual skills, editing, cleanup and creative judgement remain part of training.

3D Animation with AI – Module-Based Syllabus
AI Tools Covered
  • Meshy AI
  • Autodesk Flow Studio
  • Substance 3D Sampler AI
  • Higgsfield AI
Module 1 — AI for 3D Concept & Model Generation
Tool: Meshy AI
Topics
  • Introduction to AI in 3D Production
  • Generative 3D Workflow
  • Text-to-3D
  • Image-to-3D
  • Prop Generation
  • Product Model Generation
  • Character Concept Generation
  • Environment Asset Generation
  • Creating Model Variations
  • AI Texture Generation
  • Exporting AI Models
  • Importing AI Models into Maya
  • Scale Correction
  • Mesh Cleanup
  • Topology Checking
  • Model Optimization
Projects
  • AI 3D Prop
  • Image-to-3D Product
  • AI Character Concept
  • AI Environment Asset
  • Maya Cleanup Project
Module 2 — AI Rigging & Character Setup
Tool: Autodesk Flow Studio
Topics
  • Introduction to AI Rigging
  • Character Preparation
  • Automatic Character Rigging
  • Skeleton Generation
  • Character Joint Setup
  • AI-Assisted Rig Generation
  • Preparing Characters for Animation
  • Character Scale & Orientation
  • Rig Compatibility
  • Exporting Rigged Characters
  • Importing Rigged Characters into Maya
  • Rig Testing
  • Basic Deformation Checking
  • Maya Rig Cleanup
  • Manual Rig Refinement
Traditional + AI Workflow

Character Model → AI Rigging → Maya Import → Rig Check → Skin / Deformation Check → Manual Refinement

Projects
  • AI Auto-Rigged Character
  • Rig Testing Exercise
  • AI Rig + Maya Cleanup Project
Module 3 — AI Motion Capture & Character Animation
Tool: Autodesk Flow Studio
Topics
  • Introduction to AI Motion Capture
  • Markerless Motion Capture
  • Video-to-3D Animation
  • Preparing Reference Videos
  • Full-Body Tracking
  • Body Motion Capture
  • Hand Motion Capture
  • Facial Motion Capture Basics
  • Performance Capture
  • Motion Retargeting
  • Applying Motion to Characters
  • Exporting Animation Data
  • Importing Animation into Maya
  • Timeline Adjustment
  • Animation Cleanup
  • Foot Sliding Correction
  • Graph Editor Refinement
  • Keyframe Cleanup
  • Manual Animation Polish
  • Improving Timing & Spacing
  • Adding Character Personality
Animation Exercises
  • Walk Cycle Capture
  • Run Animation
  • Jump Animation
  • Action Performance
  • Acting Performance
  • Character Interaction
  • Basic Facial Performance
Projects
  • AI Walk Animation
  • AI Action Animation
  • AI Character Performance
  • Mocap + Maya Animation Polish
Module 4 — AI Texturing & Materials
Tool: Substance 3D Sampler AI
Topics
  • Introduction to AI-Assisted Texturing
  • PBR Material Fundamentals
  • Text-to-Texture
  • Image-to-Texture
  • Text-to-Pattern
  • Material Generation
  • Surface Generation
  • Texture Variations
  • Wood Materials
  • Metal Materials
  • Fabric Materials
  • Stone Materials
  • Concrete Materials
  • Organic Surface Materials
  • Product Materials
  • Environment Materials
  • Texture Cleanup
  • Exporting PBR Maps
Maya Integration
  • Base Color
  • Roughness
  • Metallic
  • Normal
  • Height
  • Opacity
  • Importing AI Textures into Maya
  • Shader Setup
  • Material Connections
  • Render Testing
Substance Painter Integration
  • Importing Generated Materials
  • Smart Masks
  • Wear & Dirt
  • Manual Painting
  • Surface Detailing
  • Final PBR Export
Projects
  • AI Product Material
  • AI Environment Texture
  • AI Character Costume Material
  • Material Library Project
Module 5 — AI Cinematic Previsualization
Tool: Higgsfield AI
Topics
  • Introduction to AI Previsualization
  • Cinematic Shot Planning
  • Visual Reference Generation
  • Character Shot Concepts
  • Camera Angle Exploration
  • Camera Movement Concepts
  • Lighting Reference Generation
  • Mood & Atmosphere Development
  • Environment Concepts
  • Action Shot Planning
  • Product Cinematic Concepts
  • Animation Reference Creation
  • Storyboard Support
  • Previsualization Workflow
Maya Integration
  • Using AI References for Maya Camera Setup
  • Matching Camera Angles
  • Matching Lighting References
  • Shot Composition
  • Cinematic Framing
  • Animation Timing Reference
Projects
  • Cinematic Shot Reference
  • Character Animation Previz
  • Product Shot Previz
  • Environment Lighting Reference
Module 6 — AI + Maya Complete Production Workflow
Complete Workflow

Concept ↓ AI Reference Generation ↓ AI 3D Model Generation ↓ Maya Model Cleanup ↓ Topology / UV ↓ AI Texturing ↓ AI Rigging ↓ AI Motion Capture ↓ Maya Animation Cleanup ↓ Manual Animation Polish ↓ Lighting ↓ Camera ↓ Rendering ↓ Compositing ↓ Final Presentation

Module 7 — Prompt Engineering for 3D Artists
Students Will Learn
  • Writing Effective 3D Prompts
  • Character Prompts
  • Prop Prompts
  • Product Prompts
  • Environment Prompts
  • Material Prompts
  • Texture Prompts
  • Cinematic Prompts
  • Lighting Prompts
  • Camera Angle Prompts
  • Camera Movement Prompts
  • Animation Reference Prompts
  • Creating Variations
  • Refining AI Results
  • Selecting Production-Ready Outputs
Module 8 — Final AI Projects
  • AI-Generated 3D Prop
  • AI Product Model
  • AI Character Concept
  • AI Auto-Rigged Character
  • AI Motion Capture Animation
  • AI Character Performance
  • AI-Generated Material Project
  • AI Environment Asset
  • Cinematic AI Previsualization
  • AI + Maya Final Production Project
Course Outcome
  • Students will be able to:
  • Generate 3D assets using AI
  • Convert images into 3D models
  • Prepare AI models for Maya
  • Use AI-assisted rigging
  • Generate character motion using AI motion capture
  • Retarget AI animation
  • Clean and polish animation in Maya
  • Generate AI-assisted textures and materials
  • Create cinematic references using AI
  • Integrate AI tools into a traditional Maya workflow
  • Build faster 3D production pipelines
  • Produce portfolio-ready AI-assisted 3D projects
Important Learning Approach
  • AI tools are used to improve speed, experimentation, and production efficiency.
  • Students will continue to learn core professional 3D skills including:

Maya Modeling • Topology • UV Mapping • Rigging • Skinning • Animation Principles • Graph Editor • Lighting • Camera • Rendering

  • The goal is:
  • Traditional 3D Skills + AI Production Tools = Faster and Smarter 3D Workflow
Programme Planning

The duration shown is the core programme duration. Ask admissions about AI session allocation, tool access and any additional training time before enrolling.

Contact Management to Enrol

YOUR CREATIVE TOOLKIT

Software you'll explore

Follow the syllabus below for each tool’s role and learning level.

Autodesk Maya
Adobe Photoshop
Substance 3D Painter
Blender
ZBrush
Premiere Pro
After Effects
Substance 3D Sampler
Autodesk Flow Studio
Higgsfield
Meshy