Professional Diploma in VFX & 3D

Professional Diploma in VFX & 3D course concept artwork
Autodesk Maya
+
Adobe Photoshop
◷ 12 Months + Internship◈ Multimedia
YOUR CREATIVE TOOLKIT
Autodesk MayaAdobe PhotoshopBlenderPremiere ProAfter EffectsNuke

Professional Diploma in VFX & 3D

The Professional Diploma in VFX & 3D is a comprehensive 1-year program designed to take students from basic fundamentals to advanced production-level skills in Visual Effects, Compositing, 3D Production, Rendering, Animation, and CG Integration.

THE CREATIVE PROCESS / VFX & 3D

Make separate elements feel like one shot.

Visual effects combines footage, images and digital elements into a coherent result. Perspective, light, colour and movement need to agree. Small differences in sharpness, grain or shadows can make an otherwise detailed composite feel disconnected.

Study the source footage, prepare the elements and organise the composite. Solve broad integration issues before refining small details. Review the result in motion and compare it with the original plate, paying attention to edges, scale, light direction and motion blur.

Explore the complete creative process below, then read the selected programme syllabus for its software, topics and project scope. These production stages explain how the discipline works; they are not a replacement for the month-by-month training plan.

01 / THINK LIKE A CREATOR

What can you create?

Build effects shots by combining footage, prepared images and digital elements. Cleanup, screen replacement and CG integration solve different problems but all require careful observation of the source plate. Start with a shot whose requirements you can clearly identify.

Concept illustration: digital elements, compositing and finishing contribute to an effects shot.
Concept illustration: digital elements, compositing and finishing contribute to an effects shot.

02 / FROM IDEA TO FINISHED WORK

The vfx & 3d production journey.

Follow each stage in order to understand its purpose, the decisions involved and how its result supports the next step. Review and revision are part of every stage.

01

Shot analysis & planning

Study the source plate and define what must change. Identify camera movement, light direction, perspective and areas that require preparation. Plan the elements and passes you will need before beginning the composite.

Practice focusWrite a shot brief and identify the main integration challenges.

02

Rotoscoping, tracking & cleanup

Prepare the footage using the techniques covered in the syllabus. Isolation, motion tracking and cleanup provide a workable foundation for added elements. Review the result over time, because errors that are subtle in one frame can become obvious in motion.

Practice focusInspect edges and tracked elements through the full shot.

03

3D asset & scene preparation

When a shot needs CG, build or prepare the required model, materials and scene. Match scale and perspective to the plate. Keep the asset focused on what the camera needs to see, and review it in the context of the intended shot.

Practice focusTest the CG element against the plate before refining small details.

Creative reference: study how form, composition and visual detail support the finished image. Reference artwork, not a student project.
Creative reference: study how form, composition and visual detail support the finished image. Reference artwork, not a student project.
04

Lighting, cameras & render passes

Match the camera and light behaviour as closely as the shot requires. Plan useful render outputs for compositing and make small tests first. Shadows, reflections and surface response all contribute to whether the element belongs in the scene.

Practice focusCompare the CG lighting with visible cues in the source footage.

05

Compositing & integration

Combine the elements and refine colour, contrast, edges and depth. Check sharpness, grain, motion blur and shadows against the plate. Work from the largest visual mismatch towards smaller details, reviewing the sequence both in motion and on selected frames.

Practice focusCompare the original plate and composite to identify remaining inconsistencies.

06

Quality review & breakdown

Play the exported shot from start to finish and check for frame-specific problems. Build a concise breakdown that makes the process understandable. Showing how you solved the integration problem is more informative than presenting an unexplained effect alone.

Practice focusPresent the plate, selected layers and final composite with accurate credits.

03 / MAKE YOUR PROGRESS VISIBLE

Show the work. Explain the decisions.

Present source material, selected intermediate stages and the finished shot. Credit shared footage or assets and explain the cleanup, tracking, CG preparation or compositing you completed. The programme below defines the techniques and production depth covered.

Keep the strongest work first. Use a short brief, selected process views and the final result to explain a project. Include feedback-driven improvements where they help someone understand your development. State which parts you created and credit shared assets.

04 / FIND YOUR DIRECTION

Connect your skills with a creative role.

Compositing, cleanup and CG integration need different technical evidence. Use breakdowns to show the original material, your intervention and the final result. State your contribution accurately and credit footage, models or elements supplied by others.

05 / YOUR LEARNING JOURNEY

Explore the programme in detail.

Read the programme information below for the exact training topics, software and practical work. Month headings describe the teaching schedule; the process above explains how those skills connect in a production. Where a syllabus groups several months together, that grouping is retained.

Visual references illustrate creative workflows, not student project results. Project complexity follows the selected syllabus. Course completion does not guarantee employment.

- Professional Diploma in VFX & 3D

Duration: 12 Months + Internship | Basic to Advanced | Industry-Oriented | Portfolio & Showreel Based

Course Overview

The Professional Diploma in VFX & 3D is a comprehensive 1-year program designed to take students from basic fundamentals to advanced production-level skills in Visual Effects, Compositing, 3D Production, Rendering, Animation, and CG Integration.

The course begins with Photoshop, Premiere Pro, and After Effects, helping students understand design preparation, editing, post-production, tracking, rotoscoping, green screen, cleanup, and VFX compositing.

Students then progress into Foundry Nuke for professional node-based compositing, keying, roto, paint, tracking, multi-layer compositing, render passes, and advanced shot integration.

The 3D section is taught primarily using Autodesk Maya, covering modeling, UVs, materials, texturing, lighting, cameras, animation, rendering, and production workflows. Blender can be introduced as an optional tool wherever a specific project or workflow requires it.

In the advanced stages, students work on live-action + CG integration, camera matching, multipass compositing, environment enhancement, advanced VFX shots, advertising projects, cinematic shots, and final showreel production.

The program concludes with an industry-oriented internship / supervised production period, giving students practical exposure to project briefs, production deadlines, revisions, teamwork, and professional delivery standards.

Software Covered
  • Adobe Photoshop
  • Adobe Premiere Pro
  • Adobe After Effects
  • Foundry Nuke
  • Autodesk Maya
  • Blender — Optional / Where Required
  • Complete Learning Workflow

VFX Foundation → Photoshop → Premiere Pro → After Effects VFX → Rotoscoping → Tracking → Cleanup → Nuke → Professional Compositing → Maya Modeling → UV & Texturing → Lighting → Animation → Rendering → Render Passes → CG Integration → Advanced VFX Production → Portfolio → Showreel → Internship

Month 1 — VFX Foundation, Photoshop & Visual Preparation
  • VFX Fundamentals
  • Introduction to VFX
  • VFX Industry Overview
  • VFX Production Pipeline
  • Pre-Production
  • Production
  • Post-Production
  • Shot Breakdown
  • Plates
  • CG Elements
  • Matte
  • Alpha Channels
  • Resolution
  • Frame Rate
  • Aspect Ratio
  • Image Sequences
  • File Formats
  • Color Fundamentals
  • Perspective
  • Light & Shadow
  • Composition Fundamentals
  • Adobe Photoshop
  • Interface & Workspace
  • Layers
  • Masks
  • Selection Tools
  • Pen Tool
  • Channels Basics
  • Adjustment Layers
  • Retouching
  • Image Cleanup
  • Object Removal
  • Photo Manipulation
  • Background Replacement
  • Color Correction
  • Matte Preparation
  • Texture Preparation
  • VFX Concept Frames
  • Environment Compositing
  • Projects
  • Object Removal
  • Environment Composite
  • VFX Style Frame
  • Texture Preparation
Month 2 — Premiere Pro & Post-Production Workflow
  • Adobe Premiere Pro
  • Interface & Workspace
  • Project Setup
  • Media Management
  • Timeline
  • Cutting
  • Trimming
  • Ripple Edit
  • Rolling Edit
  • Transitions
  • Titles
  • Audio Fundamentals
  • Speed Control
  • Slow Motion
  • Basic Sound Design
  • Lumetri Color
  • Basic Color Correction
  • Adjustment Layers
  • Proxy Workflow
  • VFX Plate Preparation
  • Sequence Management
  • Export Settings
  • Delivery Formats
  • Post-Production Fundamentals
  • Shot Selection
  • Continuity
  • Story Flow
  • Editing Rhythm
  • VFX Shot Organization
  • Plate Export
  • Reference Export
  • Projects
  • Cinematic Edit
  • Promotional Edit
  • VFX Plate Preparation
  • Before / After Sequence
Month 3 — After Effects VFX Fundamentals
  • After Effects Fundamentals
  • Interface
  • Composition Setup
  • Layers
  • Timeline
  • Keyframes
  • Anchor Point
  • Parenting
  • Null Objects
  • Pre-Compositions
  • Adjustment Layers
  • Blending Modes
  • Masks
  • Track Mattes
  • Graph Editor Basics
  • Green Screen
  • Chroma Key Fundamentals
  • Keylight
  • Screen Matte
  • Despill
  • Edge Refinement
  • Background Replacement
  • Color Matching
  • Light Matching
  • Rotoscoping
  • Mask Rotoscoping
  • Roto Brush
  • Moving Subject Roto
  • Edge Refinement
  • Object Isolation
  • Foreground Extraction
  • Tracking
  • Point Tracking
  • Position Tracking
  • Rotation Tracking
  • Scale Tracking
  • Null-Based Tracking
  • Text Tracking
  • Graphic Tracking
  • Projects
  • Green Screen Composite
  • Rotoscoping Shot
  • Motion Tracking Shot
  • Graphic Integration Shot
Month 4 — After Effects Intermediate VFX & Cleanup
  • Camera Tracking
  • 3D Camera Tracker
  • Solving Camera
  • Track Points
  • Text Placement
  • Graphic Placement
  • Basic CG Placement
  • Screen Replacement
  • Mobile Screen Replacement
  • Laptop Screen Replacement
  • Monitor Replacement
  • Perspective Matching
  • Corner Pin
  • Reflection Matching
  • Cleanup & Paint
  • Object Removal
  • Marker Removal
  • Wire Removal
  • Clone Stamp
  • Content-Aware Fill
  • Background Reconstruction
  • VFX Effects
  • Glow
  • Light Rays
  • Lens Flare
  • Sparks
  • Smoke
  • Fog
  • Rain
  • Fire Integration
  • Energy Effects
  • Dust
  • Camera Shake
  • Impact Effects
  • Environment Enhancement
  • Sky Replacement
  • Day-to-Night Basics
  • Atmospheric Enhancement
  • Depth Enhancement
  • Light Enhancement
  • Basic Environment Extension
  • Projects
  • Screen Replacement
  • Object Removal
  • Camera Tracking Shot
  • Atmospheric VFX Shot
  • After Effects VFX Advertisement
Month 5 — Foundry Nuke Fundamentals
  • Nuke Interface & Workflow
  • Interface
  • Viewer
  • Node Graph
  • Read Node
  • Write Node
  • Transform
  • Merge
  • Grade
  • ColorCorrect
  • Blur
  • Reformat
  • Crop
  • Shuffle Basics
  • Channels
  • RGB
  • Alpha
  • Matte
  • Premult
  • Unpremult
  • Channel Workflow
  • Rotoscoping
  • Roto Node
  • Bezier Shapes
  • Shape Animation
  • Edge Control
  • Multiple Shapes
  • Motion Blur
  • Paint & Cleanup
  • RotoPaint
  • Clone
  • Paint
  • Marker Removal
  • Wire Removal
  • Object Cleanup
  • Projects
  • Nuke Roto Shot
  • Cleanup Shot
  • Multi-Layer Composite
Creative reference: study composition, visual hierarchy and presentation in the finished image. Reference artwork, not student work.
Creative reference: study composition, visual hierarchy and presentation in the finished image. Reference artwork, not student work.
Month 6 — Nuke Intermediate Compositing
  • Keying
  • Green Screen Keying
  • Garbage Matte
  • Holdout Matte
  • Edge Refinement
  • Despill
  • Matte Cleanup
  • Hair Edge Basics
  • Tracking
  • 2D Tracking
  • Stabilization
  • Match Move Basics
  • Applying Tracking Data
  • Compositing
  • Foreground / Background Integration
  • Light Matching
  • Color Matching
  • Contrast Matching
  • Edge Treatment
  • Grain
  • Defocus
  • Lens Effects
  • Atmosphere
  • Depth
  • Multi-Layer Compositing
  • Projects
  • Professional Green Screen Shot
  • Tracking Composite
  • Cinematic Composite
  • Final Intermediate Nuke Shot
Month 7 — Autodesk Maya Modeling
  • Maya Fundamentals
  • Maya Interface
  • Viewport Navigation
  • Move / Rotate / Scale
  • Pivot
  • Outliner
  • Channel Box
  • Attribute Editor
  • Scene Organization
  • Polygon Modeling
  • Vertex
  • Edge
  • Face
  • Extrude
  • Bevel
  • Multi-Cut
  • Insert Edge Loop
  • Bridge
  • Merge
  • Duplicate
  • Mirror
  • Boolean Basics
  • Hard-Surface Modeling
  • Product Modeling
  • Prop Modeling
  • Environment Modeling
  • Model Cleanup
  • Topology Fundamentals
  • Projects
  • Product Model
  • Hero Prop
  • Environment Asset
  • Hard-Surface Asset
Month 8 — UV, Texturing & Look Development
  • UV Mapping
  • UV Fundamentals
  • UV Editor
  • Projection Methods
  • Cutting & Sewing UVs
  • Unfold
  • Layout
  • UV Cleanup
  • Texel Density Basics
  • Texturing & Materials
  • PBR Fundamentals
  • Base Color
  • Roughness
  • Metallic
  • Normal
  • Bump
  • Opacity
  • Glass
  • Metal
  • Plastic
  • Rough Surfaces
  • Emission
  • Look Development
  • Material Balancing
  • Surface Response
  • Reference Matching
  • Product Look Development
  • Environment Look Development
  • Projects
  • Textured Product
  • Realistic Prop
  • Look Development Study
Month 9 — Maya Lighting, Camera & Rendering
  • Lighting
  • Physical Lighting Fundamentals
  • Area Light
  • Directional Light
  • Point Light
  • Spot Light
  • Three-Point Lighting
  • HDRI
  • Product Lighting
  • Environment Lighting
  • Day Lighting
  • Night Lighting
  • Cinematic Lighting
  • Camera
  • Camera Setup
  • Focal Length
  • Composition
  • Depth of Field
  • Camera Movement
  • Shot Types
  • Cinematic Camera Basics
  • Rendering
  • Render Settings
  • Resolution
  • Sampling
  • Noise Control
  • Image Sequences
  • Alpha Output
  • Render Optimization
  • Basic Color Management
  • Projects
  • Product Lighting
  • Cinematic Lighting
  • Environment Render
  • Final Beauty Render
Month 10 — Maya Animation & Render Pass Workflow
  • Animation
  • Animation Fundamentals
  • Keyframes
  • Timeline
  • Dope Sheet
  • Graph Editor
  • Timing & Spacing
  • Object Animation
  • Product Animation
  • Mechanical Animation
  • Camera Animation
  • Logo Animation
  • Loop Animation
  • Render Passes
  • Beauty Pass
  • Shadow Pass
  • Ambient Occlusion
  • Depth
  • Normal
  • Reflection Basics
  • Specular Basics
  • Render Layer Concepts
  • Compositing Preparation
  • Image Sequence Export
  • Alpha Workflow
  • Render Pass Organization
  • Naming Convention
  • Version Management
  • Projects
  • Product Animation
  • Camera Animation
  • Render Pass Project
  • 3D Promotional Shot
Month 11 — Advanced CG Integration & VFX Production
  • Maya + Nuke Workflow
  • Maya Render Export
  • Render Pass Import
  • Multi-Pass Compositing
  • Light Adjustment
  • Shadow Adjustment
  • Color Matching
  • Reflection Integration
  • Atmosphere
  • Depth
  • Motion Blur
  • Grain Matching
  • CG + Live Action
  • Perspective Matching
  • Camera Matching
  • Camera Tracking Workflow
  • Scale Matching
  • CG Object Placement
  • Shadow Matching
  • Lighting Matching
  • Reflection Matching
  • Contact Shadows
  • Depth Matching
  • Motion Blur Matching
  • Grain Integration
  • Advanced VFX Production
  • Environment Extension
  • CG Product Integration
  • Live Action + 3D Composite
  • Cinematic Enhancement
  • Advanced Screen Replacement
  • Multi-Element Compositing
  • VFX Advertisement Production
  • Projects
  • CG Object Integration
  • Product VFX Advertisement
  • Environment Extension
  • Live Action + 3D Shot
  • Advanced Nuke Composite
Month 12 — Final Industry Production, Portfolio & Showreel
  • Professional Production Workflow
  • Understanding Client Brief
  • Shot Breakdown
  • Reference Collection
  • Moodboard
  • Storyboard
  • Production Planning
  • Asset Planning
  • Shot Scheduling
  • Version Management
  • Review Process
  • Revision Workflow
  • Quality Control
  • Final Delivery
  • Final Production
  • Students will complete a major production project involving:
  • Live-Action Footage
  • Rotoscoping
  • Tracking
  • Cleanup
  • Nuke Compositing
  • Maya 3D
  • Lighting
  • Rendering
  • CG Integration
  • Final Color Matching
  • Shot Finishing
  • Portfolio Development
  • Project Selection
  • Portfolio Organization
  • Before / After Presentation
  • Shot Breakdown
  • Breakdown Reel
  • VFX Portfolio
  • 3D Portfolio
  • Online Portfolio Preparation
  • Showreel Development
  • Best Shot Selection
  • Showreel Structure
  • Before / After
  • Breakdown Layers
  • Music & Editing
  • Titles
  • Contact Information
  • Professional Presentation
  • Career Preparation
  • Resume Preparation
  • Portfolio Presentation
  • Showreel Presentation
  • Interview Preparation
  • Studio Pipeline Introduction
  • Freelancing Basics
  • Client Communication Basics
  • Blender — Optional / Where Required
  • Blender is an optional supporting software in this program.
  • It may be introduced for:
  • Specific project requirements
  • Quick 3D visualization
  • Additional modeling exercises
  • Selected real-time workflows
  • Student experimentation
  • Workflow comparison
  • Autodesk Maya remains the primary 3D software for the program.
  • Internship / Industry Production Training

After the 12-month training period, students can participate in an industry-oriented internship or supervised production training.

  • Internship Activities
  • Students may work on:
  • Production Briefs
  • Live / Simulated Client Projects
  • Rotoscoping
  • Paint & Cleanup
  • Tracking
  • Green Screen
  • Nuke Compositing
  • Maya Asset Creation
  • Product Visualization
  • Lighting
  • Rendering
  • CG Integration
  • VFX Advertisements
  • Team-Based Production
  • File Management
  • Version Control Workflow
  • Deadline Management
  • Client / Supervisor Revisions
  • Final Project Delivery
  • Internship Goal
  • The internship helps students understand:
  • Professional Studio Workflow
  • Team Collaboration
  • Production Deadlines
  • Revision Process
  • Quality Standards
  • Project Responsibility
  • Communication
  • Delivery Requirements
  • Major Final Projects
  • Professional Rotoscoping Shot
  • Paint & Cleanup Shot
  • Advanced Green Screen Composite
  • Camera Tracking Shot
  • Screen Replacement
  • Nuke Multi-Layer Composite
  • Maya Product Model
  • Maya Environment Asset
  • Product Visualization
  • 3D Product Animation
  • Render Pass Composite
  • CG + Live Action Integration
  • Environment Extension
  • VFX Advertisement
  • Cinematic VFX Shot
  • Final Industry Project
  • VFX Breakdown Reel
  • Professional VFX & 3D Showreel
Course Outcome
  • By the end of the program, students will develop knowledge and practical skills in:
  • VFX Production Pipeline
  • Photoshop for VFX
  • Professional Video Editing
  • After Effects VFX
  • Green Screen
  • Rotoscoping
  • Motion Tracking
  • Camera Tracking
  • Screen Replacement
  • Paint & Cleanup
  • Environment Enhancement
  • Nuke Node-Based Compositing
  • Nuke Keying
  • Roto & RotoPaint
  • Intermediate to Advanced Compositing
  • Maya 3D Modeling
  • Topology Fundamentals
  • UV Mapping
  • PBR Texturing
  • Materials
  • Look Development
  • Lighting
  • Cameras
  • Animation
  • Rendering
  • Render Passes
  • Multi-Pass Compositing
  • CG + Live Action Integration
  • Professional VFX Shot Production
  • Portfolio Development
  • Breakdown Reel
  • Showreel Development
  • Industry Production Workflow
Career Opportunities
  • Students can explore entry-level and junior production roles such as:
  • VFX Artist
  • Junior Compositor
  • Nuke Compositor
  • Roto Artist
  • Roto / Paint Artist
  • Cleanup Artist
  • Matchmove Artist Trainee
  • Tracking Artist
  • Junior CG Artist
  • Maya Artist
  • 3D Modeling Artist
  • Junior Lighting Artist
  • Product Visualization Artist
  • 3D Generalist
  • Motion / VFX Artist
  • Video Editor
  • VFX Production Artist
  • Multimedia Artist
  • Industries
  • Students can explore opportunities in:
  • Film VFX Studios
  • Animation Studios
  • OTT Productions
  • Television
  • Advertising Agencies
  • Digital Production Studios
  • Gaming Cinematics
  • 3D Visualization Studios
  • Product Visualization
  • Corporate Media
  • Social Media Production
  • Video Production Houses
  • Freelance VFX & 3D Production
  • Course Level
  • Basic → Intermediate → Advanced → Professional Production → Internship

The Professional Diploma in VFX & 3D is designed to take students from complete fundamentals to advanced practical production while building a strong VFX portfolio, 3D portfolio, breakdown reel, and professional showreel.

Contact Management to Enrol

YOUR CREATIVE TOOLKIT

Software you'll explore

Follow the syllabus below for each tool’s role and learning level.

Autodesk Maya
Adobe Photoshop
Blender
Premiere Pro
After Effects
Nuke